Saturday, April 10, 2010
Star Frontiers was a favorite of mine when it came out. I bought it right after I got my Red Box.
"Wait a minute, I can fight dragons and be a hero with this one and then I can fight Star Wars battles with this one? Mom, pay the man."
Well, I still have only fought about 3 dragons in all my years of gaming. Huge, Fearsome, Smaug like, Oppressive, and Intelligent beasties everytime. And super-rare. As they should be.
And we never played Star Frontiers like Star Wars. It was far better than that. Although all the same tropes were there. Pirate and rogue infested star bars, dangerous space ports, smugglers and evil merchants, an omnipresent government you always seemed to be running from.
Ah, I love space opera. It wasn't all great. I never liked the background so much, and I always liked my Space Opera with a lot more Alien types. But I did really like the idea that heroes didn't have to have 2 legs and 2 arms.
I was never a Traveller guy, but recently picked up a great rules book compendium that has book 0-9 compiled into one. I always loved the character generation system. 'You mean I could die in character generation, cool. Give me the dice." I will cob what I can from them. I also grabbed the fre Traveller Intro set pdf's that are available on RPG Now. And the Animal encounters book and the Patrons? book. Tons of great stuff in there. Just too much detail for me for a full time game. I will reserve judgement and will give it a shot, but I want a game, not a simulation. This is the death nell for me in an RPG or wargame. Too many rules and I quickly lose all interest. I don't want it to devolve into chart searcing. Play the game, not the rules.
As I gear up for SF, I will be working on my random generators. there has been so much good stuff written abou this lately, I thought I would add my noise to the discussion. I want to have a hex terrain generator (with fixed encounter and areas of interest) for my games and world building, that I think will be informed by real climate, elevation and environmental issues.
So next week(maybe more) is Wilderness Week. Thoughts on terrain and wilderness design.